project process

project process

Unity

Arduino

Projection Mapping

Figma

Framer

Adobe Illustrator

Adobe After Effects

Unity

Arduino

Projection Mapping

Figma

Framer

Adobe Illustrator

Adobe After Effects

technology

technology

Welcome to the world of Cocoon, an interactive experience that allows the user to transform their current space into a customized environment.

console development

console development

Plan for the table

Plan for the table

BROUGHT TO YOU BY THE DREAMWEAVERS

Construction of the table.

Evolution of Oasis scene

Evolution of Oasis scene

environment evolution

environment evolution

Evolution of Space scene

Assets

Our team of designers had a long list of assets, or cocoon critters, to make the environments feel as full and alive as possible.

Animated Assets

After creating the assets, our team of designers worked on animating the different assets. In order to be compatible with Unity, the animated assets were then turned into sprite sheets that the code could run. An example can be seen below!

Assets in place

Below is a look at what all 3 scenes looked like with each asset placed only once.

room layout

To work with projectors, we began planning out the layout of the room at a very early stage. We experimented with many different possibilities, including options where multiple users could experience Cocoon at a time.

Our original room layout ideas.

Finalized room layout sketch.

set design

Our goal for our set was to bring the idea of bedroom meets new environment to life. With bedroom staples like cozy blankets, ambient lighting, and cozy rugs, mixed with creatures of cocoon, purple lighting, and aspects of the project to make the user feel like the world of cocoon is creeping into their bedroom.

BROUGHT TO YOU BY THE DREAMWEAVERS

BROUGHT TO YOU BY THE DREAMWEAVERS

Construction of the table.

Evolution of Space scene

Assets

Our team of designers had a long list of assets, or cocoon critters, to make the environments feel as full and alive as possible.

Below is a look at what all 3 scenes looked like with each asset placed only once.

Assets in place

After creating the assets, our team of designers worked on animating the different assets. In order to be compatible with Unity, the animated assets were then turned into sprite sheets that the code could run. An example can be seen below!

Animated Assets

room layout

To work with projectors, we began planning out the layout of the room at a very early stage. We experimented with many different possibilities, including options where multiple users could experience Cocoon at a time.

Our original room layout ideas.

Finalized room layout sketch.

set design

Our goal for our set was to bring the idea of bedroom meets new environment to life. With bedroom staples like cozy blankets, ambient lighting, and cozy rugs, mixed with creatures of cocoon, purple lighting, and aspects of the project to make the user feel like the world of cocoon is creeping into their bedroom.